This, in turn, is a reference to the 1954 Lassie TV series, where Timmy was frequently rescued due to Lassie's efforts.
Justin Bell was responsible for creating and implementing the Wild Wasteland musical sound effect.Sawyer was also worried that if it was flipped on and off through the use of console commands, it would cause bugs, so he made the decision to have Wild Wasteland as an optional trait. According to Joshua Sawyer, the trait was added as a compromise between members of the team who suggested "wacky" content and those who thought such content would be out of place within the game's tone.In an interview on Gametrailers, Chris Avellone noted that the Wild Wasteland trait adds more references to older content in Fallout and Fallout 2, in regards to special encounters.It will not play upon encountering a Wild Wasteland encounter for the second time. The "." message cannot be turned off and will appear every time a new Wild Wasteland encounter is seen.The mini nukes in the Searchlight church basement and YCS/186 unique Gauss rifle will be unobtainable in normal gameplay if the Wild Wasteland trait was chosen.When at the alien landing site near Horowitz, the Wild Wasteland face and theme will not appear, even when the alien blaster is acquired.If Wild Wasteland was removed via the Auto-Doc in the Sink, then the previously visited sites of occurrence will stay in the Wild Wasteland form.The mechanics still apply for some areas with the trait (e.g., the disco music will be played while equipped with Pimp-Boy 3 Billion during the encounter even if it was previously visited without the trait and if the Abilene Kid LE BB gun was previously obtained, another one can be found in Jimmy's well). However, the alien blaster cannot be obtained after taking the YCS/186. If Wild Wasteland was taken by using the Auto-Doc in The Sink, rather than during initial character creation, all the encounters can still be experienced even if they were already visited earlier.The credits appear differently with the trait, listed in the game files as " CreditsWacky."
The password to the terminal at Third Street Municipal Building is "Guest."
When crafting the Fist of Rawr, it will be renamed Fist of the North Rawr. Looking closely at the UFO, one can see cables and tubes hanging out from a hatch.
The Appendix XIV: Wild Wasteland Oddities section of the Fallout: New Vegas Official Game Guide describes the main encounters in more detail.Īs one closes in on the area just north of the Horowitz farmstead, what looks like a mercenary camp from a distance turns into an extraterrestrial landing, complete with a broken spacecraft and three stranded aliens. Although these changes or events are specific to taking the Wild Wasteland trait, their occurrence is not accompanied by the "." message. Besides encounters, Wild Wasteland also has a few effects on things that occur in the base game.
There are 15 major Wild Wasteland encounters throughout Fallout: New Vegas. 6.7 Hi-ho! Hi-ho! It's off to work we go!.